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OOP the Easy WayObject-Oriented Programming the Easy Way: a manifesto for reclaiming OOP from three decades of confusion and needless complexity.
Category Archives: UI
There’s a trope in the Apple-using technologist world that when an Apple innovation doesn’t immediately succeed, they abandon it. It’s not entirely true, let’s see what actually happens. The quote in the above-linked item that supports the claim: “Apple has … Continue reading
There’s been a bit of a thing about software user experience going off the rails lately. Some people don’t like cross-platform software, and think that it isn’t as consistent, as well-integrated, or as empathetic as native software. Some people don’t … Continue reading
I started writing a new Mac app, and I started doing it by driving the implementation through Xcode UI Automation tests. But then it turned out I was driving the test infrastructure as much as the tests, and it’s that … Continue reading
This started out as a toot thread, but “threaded tooting is tedious for everybody involved” so here’s the single post that thread should have been. The “Electron vs. native” debate doesn’t make much sense. I feel like I’ve been here … Continue reading
Having downsized my rather over-enthusiastic computer collection (thanks, eBay!), I was down to one computer. Unfortunately, as a rather long in the tooth MacBook Air, it’s no longer suited to my needs and neither is it upgradeable. I got all … Continue reading
There are a whole lot of constraints that go into designing something. Here are the few I could think of in a couple of minutes: what people already understand about their interactions with things what people will discover about their … Continue reading
Alan Kay says that Xerox PARC bought its way into the future by paying lots of money for each computer. Today, you can (almost) buy your way into the future of mobile computers by paying small amounts of money for … Continue reading
In the previous instalment, I discussed an interview in which Alan Kay maligned growth-restricted user interfaces. Here’s the quote again: There is the desire of a consumer society to have no learning curves. This tends to result in very dumbed-down … Continue reading
You are in a tall, narrow view. A vibrant, neon sign overhead tells you that this is the entrance to “Stocks” – below it is one of those scrolling news tickers you might see on Times Square. In front of … Continue reading