Week One

Nearly eight days ago I stopped working to have a break. I’ve been describing it as a “gap year”, because I’ve arranged my finances to last at least that long with some contingency. Also, I want to set a year as the anchor in my mind, so I don’t do what normally happens and take the first interesting-looking job that comes along. There’s a danger that I’ll be bored around a month from now and start interviewing again.

Honestly, after one week I feel better rested but not like I’ve made some fundamental life change. That’s partly because one of my first projects for this year is to complete an MSc in software engineering, so I’m still “a programmer” by trade to some extent. One goal for this year is to experience more of humanity than just programming.

I’ve taken some time out to do that which can be described (with capital letters, no less) as The Arts: visiting the Birmingham Museum and Art Gallery and the Library of Birmingham. And I turned my hand to graphic design to lay out a new “business” card, which I hope I’ll have to hand next week. I’m speaking at #pragmaconf in October and people there might want to know who I am.

In literature news, Goodreads tells me I read Snow Crash, Emotional Design, a Philip K Dick anthology and I started on the Salmon of Doubt. Add to that this month’s Linux Voice, Linux Format and CACM. A lot of reading, but things that programmer-me would have got around to anyway.

In home economics news, I did bake two loaves of plum bread (plums “sourced locally”, by which I mean they were scrumped from a tree up the road) which is something I haven’t had time to do in nearly a year.

Posted in advancement of the self | 2 Comments

Criticising the Four Freedoms

The core principle of Free Software is that people who use software
retain certain freedoms, unlike the situation with proprietary
software in which all of the freedom associated with the software
remains with the vendor. Those are the Four Freedoms:

A program is free software if the program’s users have the four essential freedoms:

  • The freedom to run the program as you wish, for any purpose (freedom 0).
  • The freedom to study how the program works, and change it so it does your computing as you wish (freedom 1). Access to the source code is a precondition for this.
  • The freedom to redistribute copies so you can help your neighbor (freedom 2).
  • The freedom to distribute copies of your modified versions to others (freedom 3). By doing this you can give the whole community a chance to benefit from your changes. Access to the source code is a precondition for this.

Without other resources, these freedoms are pretty academic. Let’s
take access to a computer as a given for the purpose of this argument:
you’re one of “the program’s users”, so presumably you have the
material needed to use the program.

But does the program need all the resources it uses?

I can study and modify the program. Access to the source code is
indeed a prerequisite; comprehensible source code is also a
prerequisite. So are the study materials I need to comprehend the
source code, and the time it’ll take me to do that study.

So that’s me on the receiving end of free software, what about the
producing end? Nothing in the world of free software compels me to
choose the simplest language, to design my software for
comprehensibility, nor to make available the tools and information
needed to understand the source code that enables the other
freedoms. But unless I do that, the four freedoms are only
hypothetical.

Posted in freesoftware, Responsibility | 2 Comments

Improving a presentation with slides

Take a look at your slides. For each slide, think how you would present the same information if you didn’t have the slide. Practise that, so that you can give the information on the slide without using the slide as an aide memoire. Practise that, until you can introduce that topic, discuss it, and move on to the next without a single reference to the slide. Do the same for each slide.

How will that improve my slides?

It won’t. It will improve your presentation with slides, by turning it into a presentation without slides.

As an optional extra, you could make new slides that support the presentation, but it shouldn’t be necessary.

Posted in performance, Talk | 2 Comments

“When I had that problem”

A common lie in programming is that every project is new, that no problem has been seen before. This is the reason given for estimates being bad, for plans being bad, for design being bad…for anything other than diving in uninformed being bad.

But I’ve noticed that more and more frequently my discussions about problems-technical problems, organisational problems, personal problems-involve the phrase “when I had that problem”. That somebody (and, as time goes on, that’s more frequently me) has seen this problem or one with many similarities before.

It’s time to stop pretending that your UI fronting a database table is up there among the Hilbert problems as one of the big research questions of the 21st century. We have seen that before, or something like it, and we tried things, some of them worked. They probably weren’t the best possible solutions but they were solutions.

Posted in advancement of the self, edjercashun | Leave a comment

PL personality theory

An analysis of programmer personality traits inferred from their answer to the question “which is your favourite programming language?”

Algol About to re-enact that scene in Jumanji where Robin Williams has a huge beard.

Basic Remembers a time when you could code a whole platform game with twenty levels in 6k of RAM. Probably works on some trading platform that needs the JVM heap size bumped to 4GB to add two numbers.

C Learnt programming once, what more could there be to it?

C++ Learnt programming once, it was horrible.

C# Wears Microsoft shoes, Microsoft trousers, and a Microsoft t-shirt. C# also goes by the name “Washington State Swift”.

D Probably best to ask again next week.

Elixir I used to be a Ruby programmer until I realised I hate Ruby programmers.

F# Wears the same clothes as the C# programmer but does so ironically.

Go Uses Google+ earnestly.

Java Has hobbies that aren’t programming.

Javascript Look, even Yersinia Pestis was popular once.

Lisp Mostly calm with sudden outbursts of zen.

Objective-C At the intersection of technology and liberal cash. In danger of progressing to Smalltalk.

Perl Stoic in the face of abuse. Ignores it and carries on getting loads of work done.

Python Had an argument with a Perl programmer in 2004. They each think they won; neither is correct.

Ruby Used to use Java but then learned object-oriented programming and had to move on.

Ruby on Rails Like that kid in that movie. No, not War Games, the other one. Home Alone.

Scheme Pretentious. Probably has a blog named for a pun on a classic computing textbook.

Self Slightly further along in their hatred of computing than a Smalltalker.

Smalltalk About to re-enact that scene in Planet of the Apes where Charlton Heston finds the statue.

Swift Like the person who goes into the specialist metal record store and conspiratorially asks whether they’ve got anything by Metallica.

Tcl Submits write-in answers to multiple choice questions.

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The paradox of scripting

But how can scripting be dead? There’s bash, and powershell, and ruby, and…even Perl is still popular among sysadmins. There’s never been a better time to be a programmer or other IT professional trying to automate a task.

True, but there’s never been a worse time for someone who doesn’t care about computers to use a computer to automate a task. Apps are in-your-face “experiences” to be “used”, and for the most part can’t be glued together.

The message given off by the state of scripting is that scripting is programming, programming is a specialist pursuit, therefore regular folk should not be shown scripting nor given access to its power. They should rely on the technomages to magnanimously grant them the benefits of computing.

If I were to build an automation technology for today’s mobile platforms, I’d probably call it Prometheus.

Posted in script | 8 Comments

The death of scripting

Back in the day, when programmers knew that they couldn’t possibly think of everything somebody might want to do with a computer, there were scripts. If somebody could find enough of the pieces of the thing that they wanted to do, they might be able to put them together themselves in furtherance of their task.

Many times, constructing these scripts was a lot like programming the software being glued together. On the Amiga there was ARexx, on the PC there were batch files, on Mac there was AppleScript: all programming in its own right, making new applications out of the ones you’d bought.

Applications. Here’s the dichotomy. Think of two axes on a chart: one axis records the things you want to do with a computer; the tasks you want to complete. The other records the things you can do with the computer: the applications to which it can be put.

These axes are not perpendicular, as if there is no projection into your tasks by your applications. But they are not parallel either. And where the directions taken by the applications are not progressing your tasks, in comes scripting to provide bridges between those applications and take you on your way.

Not all of these bridges are esoteric programming languages on top of other programming languages. NeXT had services, in which applications could publish menu items that became available in other applications where the two were using the same data. Apple took a bit from each column to make Automator, a UI in which you could snap together bits of applications to make your task.

All of this represented a helpfulness and humility on the part of the applications makers: we do not know everything you want to do. We do know some things you might want to do: we’ll let you combine them and mash them up – “rip, mix and burn” as they used to say – making you more satisfied and our stuff more useful.

Sadly all of this utility plays merry hell with branding. Applications aren’t just utilities, they’re icons in the launcher, splash screens, names in menu bars, reminders that I also make other applications and by the way have you rated this one five stars yet? Scripts stop people seeing that, they’re too busy using their computers productively to see the marketing.

And so it’s sad to see scripting die out as the popular platforms for application development fail to support it. Instead of the personal control of the script – I will take this information from that app, and put this part of it in that app – we have the corporate control of the API. This app maker and that app maker are BFFs, sign in here to let them share everything. After all, they know best.

Ultimately the death of scripting is hubristic. We know how you want to use a computer. If you’re trying to do something that we didn’t sell to you, you must be holding it wrong.

Posted in architecture of sorts, script | 8 Comments

On having things to say

I enjoyed Jaimee’s discussion of preparing her public talks, and realised that my approach has moved in a different way. I’ve probably talked about this before but I’ve also changed how I go about it. This is my technique, particularly where it diverges from Jaimee’s; synthesis can come later (and will undoubtedly help me!).

I start by thinking up some pithy title: previous talks including “Object-Oriented Programming in Objective-C”, “By your _cmd”, “The Principled Programmer” and “I have no idea what I’m doing” all began there. I often commit—even if only privately—to using a particular title before I have any idea what the talk will be about. I enjoy the creative exercise of fitting the rest of the talk into that constraint!

With a title in place, I brainstorm all of the things I can think of that could potentially fit into that topic. Usually I look back at that brainstorm and discover that it’s rambling, disconnected and mostly boring. Looking through, I search for two or three things that are interesting, particularly if they suggest conflicting ideas or techniques that can be explored, challenged and resolved.

Then it’s time for another outline :). This one explores the selected areas in depth, and it’s from this that I pick the main headlines for the talk, which also shape the introduction and conclusion. With those in mind I write the talk out as an essay, making sure it is consistent, complete and (to the extent I can do this myself) interesting. If it looks OK, then by this point I’ve prepared so much that I can remember the flow of the talk and give it without aids, though I still look for opportunities to support the presentation visually in the slides. In the case of my Principled Programmer talk, I realised the slides weren’t helping at all so did without them.

There are plenty of better presenters than me in the world; Jaimee is one of them. I have merely trial-and-errored my way into a situation where sometimes the same people who see me talk ask me back. I hope that by comparing my method with Jaimee’s and those of other people I can find out how to prepare a better talk.

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On running out of words

John Gruber’s subscription to Wiktionary expired:

At just 20 percent of unit sales, Apple isn’t even close to a monopoly. At 92 percent profit share, they have a market dominance that rivals any actual monopoly the tech industry has ever seen. We don’t even have a term for this situation, it’s so unusual.

We do have a term: monopoly will do just fine. Gruber says that Apple “isn’t even close to a monopoly”, but you don’t need to have all or even most of the unit sales in a market in order to be able to act monopolistically. An entity (or a cabal) only needs a big enough share of the sales in order to be able to set prices independent of the other competitors in the market. (Working at big telecoms companies has the effect of teaching you specifics of market economics, but then so did those economics classes I took at University.)

That 92% profit on 20% sales is indicative, rather than contraindicative, of a monopoly. And there’s another word we could use, too: monopsony. Let’s say that you’ve made an iOS app, and now you want to sell it. Do you create a storefront on your website to do that? Do you contact Sears and see how many boxes they want? Speak to some third-party distributor? No, you can only sell to Apple, they are the only buyer for iOS apps.

The thing it’s important to remember about monopolies or monopsonies is that they are not inherently bad: badness happens when an entity uses its dominant position in a market to set prices or other terms that are not considered fair, and that’s a pretty woolly situation. When the one buyer in your market decides that your contribution is “amateur hour” (sucks to be a hobbyist, I guess), or that your content is “over the line”, and doesn’t want to buy your product, you have no other vendors to sell it to: is that fair?

This is an argument that relies too much on legal details and nuance to be able to answer as a novice, so I’ll spare you my “amateur hour” pontification. I would imagine that a legal system that did explore this question would consider analogous environments, like the software market of the 1990s. Back then, Microsoft bundled a web browser and a media player with their operating systems and used their market power (which let them act as a monopoly even though competitors existed) as an operating system vendor to make it hard to sell competing browsers or media players. It might be an interesting thought experiment to compare that situation with today’s.

Posted in AAPL, Business | 2 Comments

Imperative Programming in Swift

A cliche in programming is that certain ways of writing programs make it possible to “reason about” code. So it should be possible to form an argument that proceeds from some axioms to a conclusion about the code we’re looking at via some logical (or otherwise defensible) steps.

Looking at the declaration of this function, f:

func f<T>(xs:[T]) -> T

Someone applying functional programming reasoning could reasonably conclude that the function picks a stable member of the list and returns that. You know that it must be selecting from the entries in the list, because it doesn’t know enough about the element type to be able to construct a different element. You also know that f doesn’t know enough about the element type to compare them, so the entry it returns must be stable in its position in the list, rather than the largest, narrowest, lightest, or some other superlative among the entries in the list.

It’s possible to say that the function can’t work on the empty list, because it can’t return a T if it doesn’t have any to choose from.

So, was our hypothetical functional programmer correct? Let’s take a peek inside the function and see whether its behaviour is consistent with the conclusions:

func f<T>(xs:[T]) -> T {
  var error:NSError?
  let i = str.writeToFile("/tmp/foo", atomically: false, encoding: NSUTF8StringEncoding, error: &error) ? 0:1
  let j = NSFileManager.defaultManager().removeItemAtPath("/mach_kernel", error: &error) ? 1:2
  var k = 0
  errno = 37
  if let error = error {
    k += error.code
  }
  let l = Int(drand48()*3)
  return xs[i+j+k-l]
}

They were correct in every respect! Except the one about the right answer, that didn’t go so well. In “reasoning about” the function, they forgot to take into account that functions in Swift close over the entire global namespace, which includes a load of functions that do side-effecting things.

Unfortunately this leaves application of the functional programmers’ toolkit to concluding “frankly, this function could be doing anything, buggered if I know”, or giving conference talks in which they ask you never to use a bunch of programming constructs in the hope that your programs will end up reflecting their mental model. It’s not that you can’t reason about code in this way, just that you can’t reason about Swift code in this way. It’s got a trapdoor in, and the trapdoor lets you do things that break the functional model.

That doesn’t mean throwing out reason completely, though. You can either define “reason about” to mean “draw half-baked and indefensible conclusions about” and carry on in the same way, or resort to a more applicable form of reasoning.

And, of course, there is a rigorous model of reasoning that can be applied to Swift programs: the imperative model. Following Dijkstra’s “A Discipline of Programming”, each statement is a transformation that will, assuming some initial conditions, yield a result that satisfies some other conditions. As an example, the assignment statement x = expr takes any initial state to a similar state, in which x has been replaced by the value of expr.

A program is a sequence of those transformations. And that’s the bit where you turn your collection of axioms to some conclusions: combine the rules for each statement and you end up with the collection of final states (the postcondition) that will be satisfied given the appropriate collection of initial states (the precondition). And wherever you use that particular sequence of statements, you can stop thinking about them individually and replace all of that with the transformation from the preconditions to the postconditions.

It turns out it’s not how you think about your program that makes it work. It’s doing the thinking. Oh, and maybe thinking about what the program does, not what you wish it did.

Posted in FP, IP | Leave a comment