Software-ICs and a component marketplace

In the previous post, I was talking about Object-Oriented Programming, an Evolutionary Approach. What follows is a thought experiment based on that.

Chapter 6 of Brad Cox’s book, once he’s finished explaining how ObjC works (and who to buy it from), is concerned with his vision of how Object-Oriented software will be built. He envisions “Software-ICs”—compiled object files defining the code to support a single class (no need for header files, remember) that are distributed with documentation on how to use that class.

Developers or “software librarians” connect ICs together into collections called “categories”, which are implemented as object libraries. It’s a bit unfortunate that “category” is an inappropriate name mainly due to later reuse by NeXT; but then the alternate word “framework” is also unfortunate due to confusion with the computer science term (which allows that AppKit, WebObjects UIKit are frameworks, but Foundation, Quartz and so on are not). But it’s an entirely understandable reuse: in Smalltalk-80 related methods are grouped into categories, and NeXT used the same terminology for a very similar purpose.

Interestingly, Cox allowed for the compiler to generate vtables of selectors for each category, a bit like the Amiga operating system’s library format. That’s to support having different variable types for selectors with the same name. Modern Objective-C doesn’t support that; if you define selectors with the same name but different parameters or return values, you’ll get a warning and your code might not work correctly.

Finally, an application is a network of categories connected by the linker. One (or perhaps more, depending on your design) of the categories in the application contains the app-specific classes.

My reason for bringing this up is that this vision of object-oriented software engineering closely models component-oriented hardware engineering by allowing for software shops to produce catalogs of the components they produce at each level. Just as you can order a single IC, or a circuit board with a few ICs connected, or a whole widget, so you could order a class, or a category, or an application. If you want to build a new application, you might buy a couple of classes from one vendor, a category from another vendor, then write a few classes yourself and integrate the whole lot.

Enough ancient book, talk about the real world.

We have a lot of this, and make quite a lot of use of it. There are loads of Objective-C classes, libraries and frameworks out there for us to use, and to some extent there are catalogs. Many of the components we can use are open source, which means that we can treat the class interfaces themselves as the catalogs. If we’re lucky there’ll be some documentation, perhaps in the form of AppleDoc or a README.

Unfortunately availability vastly outstrips discoverability. You have to go to multiple catalogs to ensure that you’ve exhausted the search space: Google Code, GitHub, BitBucket, SourceForge etc. in addition to finding commercial libraries which won’t be listed in any of those places. Actual code search engines like OpenGrok and Koders are great for finding out about source code, but not so great for discovering it in the first place.

Metacatalogs like Cocoa Objects, Cocoa Controls and CocoaOpen solve part of this problem by letting people list their source code in a single place, but because they’re incomplete they only add to the number of places you need to search.

Then, once you’ve got the component, what do you do? Are you meant to drop the source files into your project? Should you drop the project in and add the library as a dependency of your app? Should you use CocoaPods?

Learn from what we already do

Just as we already push most of the apps we write to a single app store where customers can discover, purchase and install apps in a state where they’re ready to use, we should do the same with components.

[Please bear in mind that like most descriptions of ideas, a lot of nuances and complexity are known but are elided below for the sake of clarity. Comment brownie points will not be awarded for comments that explain how I haven’t considered case X; I probably have.]

A component store would, for browsers, start off very similar to Cox’s idea of a component catalog. You’d go to it and search for a component that suits your needs. You could see a “spec sheet” for each component detailing what it does, what it costs, the terms of using it and that sort of thing. You’d then buy the component if it’s paid for and download it. If the licence permits it you could download the source, too.

The download would drop the binary and headers into a folder that Xcode would recognise as an additional SDK. It would also drop the documentation in docset format into a standard location. An Xcode project would just need to point at the additional SDK and it could pick up all of the components available to the developer.

From the perspective of a component manufacturer, the component store would look a little like iTunes Connect. You’d write your code, then package it up for the store in a standard way along with the description that goes into the “spec sheet”. For open source projects that could just involve git push componentstore master to have the store itself generate the binaries and documentation from the source code.

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